How does wizards print magic cards




















If you want to really step up your game, though, laser color printers will be your best friend. When it comes to proxy sites, I actually had some trouble finding a good one. My recommendation is going to go to MTG Print. You can print a whole deck at once which is great. PDF templates give you something to work with, and you can find plenty of them online.

You can use it to design your own cards to print or share online. You could also try your hand at eBay, Etsy, or even Reddit. Plenty of people have the means to print really nice looking and feeling proxies. Reddit has some general proxy subs, and there are some for MTG proxies specifically, too. I got some samples from MTGProxies. First off, the cards came in a hard plastic sleeve to keep them safe from bending during shipping which is great.

The package was also lined with bubble wrap, so they ship their cards well. I also really like the card stock they use. It feels much, much better. Very smooth and solid. Might improve their quality a bit. I used to watch that all the time when I was a kid. There are a few different ways you can make foil proxies at home. The best way is actually using existing foil cards. Eldrazi Spawn token Illustration by Veronique Meignaud. This is arguable the least controversial and ethically-questionable type of proxy.

Tokens are a great way to customize your deck and making your own means you can use whatever art you want! This is probably the only thing that would ever get me into proxies or making them myself.

You can check out what other people have made along with making your own. Maybe you want to create a higher-powered cube for you and your friends or just something fun and crazy with custom cards. This reddit thread has plenty of helpful options for you on how to make hundreds of proxies easily and for relatively cheap.

Some proxy printing sites were also offered as an option, or printing PDFs at an office store or the post office. Angel of Finality Illustration by Howard Lyon. Well, that was a lot. Print sheets are rectangular sheets made from two layers of cardboard joined together by an opaque blue adhesive, so that you can't see through the cards even in direct sunlight. The sheets are produced and cut for Wizards of the Coast by playing card manufacturers like Carta Mundi. The standard stock actually consists of two sheets of special paper of a specific thickness and weight that have been glued together.

The line in the middle of the stock is usually described as a plastic but it is a graphite laminate. It is used as a security feature but this is incidental. It also provides opacity. Many cards printed by Shepard Poorman have a black layer.

The paper receives a surface coating that is applied in layers and calendered polished at the factory during manufacturing to achieve a desired surface. A foil 11 x 11 uncut rare print sheet from Magic A filler card from Planechase. It features a regular Magic card back. Usually the number of cards in a set and the rarity distribution are chosen in a way that all slots on a sheet are filled but occasionally, some slots remained unused and were then occupied with "filler cards".

Normally these cards are sorted out prior to packaging. All have a regular Magic card back. Nowadays, regular sized cards are printed on 11 x 11 sheets. Each regular printing sheet features only cards of one rarity and language. The mythic rares are included on the rare sheet. Extras like tokens and informational cards may be used to fill in the empty spots. The sheets are also printed in different quantities by language.

Most Standard - legal large sets have multiple printings. Foils , special releases like the Commander decks , and other preconstructed theme decks have their own print runs two 60 card decks fitting on one sheet. Because these cards in decks are printed in addition to any cards in the normal print run, they are less rare than cards that are not in the decks. It is expected that at one time there will be a switch to print on demand , where rarities are sorted out digitally instead of on fixed print sheets.

They are the ones that physically lay out the cards. And then Editing checks the card to make sure all the components are put together correctly and then gives the final go ahead.

The correct digital files are sent off to the printers. During printing, four printing plates are used for each sheet: cyan, magenta, yellow and black. Foil cards have an extra foil layer on the card that highlights certain parts of the artwork over others. A print coating - a very thin, clear protective finish - is applied over the top of all printed materials. All the cards are evaluated for how good they are, and the good and the bad ones are distributed evenly over the sheets.

After the sheets are cut up the cards from each sheet are almost randomly sorted, assembled with the cards from the other sheets and then packaged. Once the boosters are made wizards does do some sort of pseudo random collating to get in the way of people who would "map" boxes based on the order of the print run.

Other than Zendikar, the particular print run for a given set never really mattered. WotC's Japanese printer produces boosters that have a reversed order of the cards starting with the token. While many sets are have a limited amount of sheets printed, some sets, like Core Sets, are available for a certain period of time. Extra sheets are printed if there is sufficient demand.

Other than Zendikar , which contained Priceless Treasures , the particular print run for a given set has never really mattered. Sometimes the first run would have minor errors or packaging problems, but they wouldn't be major enough to make having "first run" cards a significant thing.

Barring statements about supplemental print runs, WotC hasn't ever really talked about first or subsequent print runs for sets. They want any card from any print run to be equivalent. Mirage is notable because it had two significant different printings: one dark print with a rough finish, and one light print with a smooth finish. Cards are inserted into packs from partial 'print runs', that is cards are inserted into packs in a set order because machines for mass production require consistency in what they do to be fast an efficient.

There are separate print runs for each rarity and multiple for commons. The exact nature of print runs is not always 'random'. WotC uses them to ensure certain properties, for example no more than 1 gate in any given pack of Gatecrash , or an even mix of mono- and multicolored cards. The first three Magic expansions Arabian Nights , Antiquities and Legends all had redemption programs due to printing and collating issues. Booster mapping is the process of opening several booster boxes and recording patterns in the values of different packs in different positions in boxes.

However, the algorithms of the machines are such that it is not easy to predict what the content of an unopened booster is. For example, the Return to Ravnica process involved something like 7 cards consecutively from a single sheet, out of 2 sheets.

There are cards total on those 2 sheets and if you were to put those slots in a 'wheel', then you're getting 7 consecutive cards from anywhere on this wheel.

To try and make booster mapping harder, boosterbox runs have 'breaks' in them, where the pattern is broken so that it's a little harder to guess the whole box based on opening a handful of boosters in one. Boxes are not properly randomized. In the following table the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.

Expansions through Alliances , excluding Ice Age , had some common and uncommon cards that were actually more prevalent than others. This was the result of some cards appearing more often than others on the print sheet. This code represents the number of times the card appears on the common print sheet, making "C2" commons twice as abundant as "C1" commons. In the future, you might see articles like this, photos, videos, or even charts that will illustrate what we're up to and the whys and hows of making a trading card game as big as Magic.

Print coatings are a small part of the process, but most outside the industry don't understand much about them. So let's shed some light on this particular finishing touch. Print coatings are very thin, clear protective finishes applied over the top of printed materials. They are often applied in-line on a printing press, but also can be applied off-line via different processes. Various types of coatings available include aqueous a quick-drying water-based coating , UV cured by ultraviolet light , and varnish sometimes used as a generic term applied to a variety of non-water-based finishes.

Coatings serve several primary purposes. The first of these is to protect the printed surface from moisture, scuffing, and wear, and to prevent the ink from being lifted off by things like finger oils. Without the coating, the art, text, and border on a card would be far more susceptible to smudging, fading, and generally looking worse for wear. Sleeves might be how many players protect their cards, but the coating is the first line of defense.

Second, finishes are often decorative. They can be matte or glossy, soft to the touch or raised and textured.



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